LSlider

A simple slider without a label. You can create a label using an LText object, for example. You need to specify a range that constrains the slider's possible values. You can then lift the value observable to make interactive plots.

To create a horizontal layout containing a label, a slider, and a value label, use the convenience function labelslider!.

using AbstractPlotting
using MakieLayout

scene, layout = layoutscene(resolution = (1200, 900))

ax = layout[1, 1] = LAxis(scene)
sl1 = layout[2, 1] = LSlider(scene, range = 0:0.01:10, startvalue = 3)
sl2 = layout[3, 1] = LSlider(scene, range = 0:0.01:10, startvalue = 5)
sl3 = layout[4, 1] = LSlider(scene, range = 0:0.01:10, startvalue = 7)

sl4 = layout[:, 2] = LSlider(scene, range = 0:0.01:10, horizontal = false,
    tellwidth = true, height = nothing, width = Auto())

example lslider

If you want to programmatically move the slider, use the function set_close_to!. Don't manipulate the value attribute directly, as there is no guarantee that this value exists in the range underlying the slider, and the slider's displayed value would not change anyway by changing the slider's output.

LText

This is just normal text, except it's also layoutable. A text's size is known, so rows and columns in a GridLayout can shrink to the appropriate width or height.

using AbstractPlotting
using MakieLayout

scene, layout = layoutscene(resolution = (1200, 900))

axs = layout[1:2, 1:3] = [LAxis(scene) for _ in 1:6]

supertitle = layout[0, :] = LText(scene, "Six plots", textsize = 30)

sideinfo = layout[2:3, 0] = LText(scene, "This text goes vertically", rotation = pi/2)

example ltext

LButton

using AbstractPlotting
using MakieLayout

scene, layout = layoutscene(resolution = (1200, 900))

layout[1, 1] = LAxis(scene)
layout[2, 1] = buttongrid = GridLayout(tellwidth = false)

buttongrid[1, 1:5] = [LButton(scene, label = "Button $i") for i in 1:5]

scene

example lbutton

LRect

A simple rectangle poly that is layoutable. This can be useful to make boxes for facet plots or when a rectangular placeholder is needed.

using AbstractPlotting
using MakieLayout
using ColorSchemes

scene, layout = layoutscene(resolution = (1200, 900))

rects = layout[1:4, 1:6] = [LRect(scene, color = c) for c in get.(Ref(ColorSchemes.rainbow), (0:23) ./ 23)]

example lrect

LScene

If you need a normal Makie scene in a layout, for example for 3D plots, you have to use LScene right now. It's just a wrapper around the normal Scene that makes it layoutable. The underlying Scene is accessible via the scene field. You can plot into the LScene directly, though.

You can pass keyword arguments to the underlying Scene object to the scenekw keyword. Currently, it can be necessary to pass a couple of attributes explicitly to make sure they are not inherited from the main scene (which has a pixel camera and no axis, e.g.).

using AbstractPlotting
using MakieLayout

scene, layout = layoutscene(resolution = (1200, 900))

lscene = layout[1, 1] = LScene(scene, scenekw = (camera = cam3d!, raw = false))

# now you can plot into lscene like you're used to
scatter!(lscene, randn(100, 3))

LToggle

A toggle with an attribute active that can either be true or false, to enable or disable properties of an interactive plot.

using AbstractPlotting
using MakieLayout

scene, layout = layoutscene(resolution = (1200, 900))

ax = layout[1, 1] = LAxis(scene)

toggles = [LToggle(scene, active = ac) for ac in [true, false]]
labels = [LText(scene, lift(x -> x ? "active" : "inactive", t.active))
    for t in toggles]

layout[1, 2] = grid!(hcat(toggles, labels), tellheight = false)

example ltoggle

A dropdown menu with options, where each element's label is determined with optionlabel(element) and the value with optionvalue(element). The attribute selection is set to the option value of an element when it is selected.

using AbstractPlotting
using MakieLayout

scene, layout = layoutscene(resolution = (1200, 900))

menu = LMenu(scene, options = ["viridis", "heat", "blues"])

funcs = [sqrt, x->x^2, sin, cos]

menu2 = LMenu(scene, options = zip(["Square Root", "Square", "Sine", "Cosine"], funcs))

layout[1, 1] = vbox!(
    LText(scene, "Colormap", width = nothing),
    menu,
    LText(scene, "Function", width = nothing),
    menu2;
    tellheight = false, width = 200)

ax = layout[1, 2] = LAxis(scene)

func = Node{Any}(funcs[1])

ys = @lift($func.(0:0.3:10))
scat = scatter!(ax, ys, markersize = 10px, color = ys)

cb = layout[1, 3] = LColorbar(scene, scat, width = 30)

on(menu.selection) do s
    scat.colormap = s
end

on(menu2.selection) do s
    func[] = s
    autolimits!(ax)
end

menu2.is_open = true

example lmenu

Deleting Layoutables

To remove axes, colorbars and other layoutables from their layout and the scene, use delete!(layoutable).